A process used for creative problem solving.

Steps
Emphasize
Understand the target audience
Define
Define the problem and create goals
Ideate
Create a wall of sticky notes that
Prototype
Develop a Low Fidelity and High Fidelity prototype.
Test
Run Usability Tests on the prototypes.
Implement
Activities
- Wall of sticky notes involving quotes, observations and ideas
- Define a problem statement by guessing who has the problem, where is the problem, why does it matter?
- Brainstorm solutions
- Define the Worst Possible Idea