A process used for creative problem solving.

Steps

Emphasize

Understand the target audience

Define

Define the problem and create goals

Ideate

Create a wall of sticky notes that

Prototype

Develop a Low Fidelity and High Fidelity prototype.

Test

Run Usability Tests on the prototypes.

Implement

Activities

  • Wall of sticky notes involving quotes, observations and ideas
  • Define a problem statement by guessing who has the problem, where is the problem, why does it matter?
  • Brainstorm solutions
  • Define the Worst Possible Idea