A Programming Paradigms that focuses on organizing and processing data rather than objects.

  • Classes are used to make custom data structures with the sole purpose of storing and managing data.
  • Data is treated as a First Class Citizen
  • Just use maps Used often in game development.

Ideas

  • Separate Code from Data
  • Represent data with generic data structures - (Hashmap, Tree, Queue)
  • Treating data as immutable - new data must be created
  • Separating data schema from data representation - Data should not be designed for function use

Resources